Should Amazon sell smartphones?

https://www.youtube.com/watch?v=4RGlcs-_Ke0&list=PLejl_r9a59gtDlXZ1Na95296rPI1uoyBu&index=16

 

1. Goal

1) profit margin

2) revenue increase (metadata -> lead users to buy more on amazon)

3) build device ecosystem

4) competitive pairty

 

2. Market

1) Size(TAM, revenue, growth rate)

- growing market,

rough calculation

2) Competitors

3) Customers needs

4) Macro factors

- there are dominant players

 

3. Strenghts

- distribution scale

- features (have alexa)

- brands

 

4. Cost to enter

 

 

5. Decision Tree

- instead of choosing yes/ no, make a decision tree that can better show your thinking process

- assume data

 

 

6. How to enter

- Do yourself

- Partner/ outsource 

- Buy a company (if is cheaper than the cost to enter)

<How to monetize WhatsApp?>

https://www.youtube.com/watch?v=xJVx06LQXww 

 

1. Product

1) People are not used to pay for a messaging app (They will use iMessages instead!)

2) WhatsApp has an intimate setting, it is hard to put commercial features like ads into a messaging app

 

2. Consumers

1) Consumers - to communicate with friends and businesses

2) Business - get new customers

 

3. Monetization models

1) Subscription model - pay monthly for x (ex. Netflix, Amazon Prime)

2) Freemium - gives free access for basic version and then users have to subscribe for more (ex. Spotify, Duolingo)

3) Ads - sponsored listings, affiliate marketing, good for media that has a lot of traffic (ex. Google)

4) Transaction fees - charge when users make a certain type of transaction (ex. Airbnb)

5) Buy a physical, digital goods or service (ex. donate items to creators)

6) License - pay for number of users, usually for B2B services (ex. Salesforce)

 

- many apps mix and match betweeen these models, for example Spotify monetizing both free users(ads) & paid users(subscription)

- among these models, priotize what goes with users' needs and business goals

 

4. Monetize Solutions

1) Transaction fees - bulld out digital stores, sinces users may be willing to purchase an item/ make a reservation after messaging a business // purchase git cards

2) Physical, digital goods or services - make creator store for sticker packs, gifs, memes

3) Freemium - pay for advanced features, for example allowing users to make a group chat with unlimited number of people

 

 

What Is Product Strategy (an overview)

 

- A product strategist understands both the user needs + the market + and the business goals of the product

- Can see the big picture but knows how to prioritize small tasks

 

- Materials

Stratechery Website

Exponent Podcast

The Product Breakfast Club

 

 

Using Data to Set Product Strategy - Justin Bauer

- combination of art and science that leads towards great product

1. Create a Vision: What is the measurable world we want to create?

- North Star & Metrics:

  • define the game you're playing ->
  • identify North Start metrics that drive business outcomes ->
  • Choose input metrics that are leading indicators

- Types of the game:

 

b2b(slack, salesforce, microsoft, amplitude, asana)

- Spotify: Give people access to all the music they want all the time - in a completetly legal & accessible way

 

2. Strategy: Path to deliver the product vision

 

3. Results: Objectively mesure if we're on the right path

- OKRs instead of KROs: Vision comes first

- Know the difference between Input, Output and Outcome metrics

  • input: measure of the activities we want to do (ex. interview 8+ users on how they~)
  • output: what is delivered (ex. develop a <60 sec workflow that~)
  • outcome: linked with the north star

- Benchmark your OKRs based on the game you're playing

  • attention/ transaction/ productivity

strategy can change every 3-6 months, OKR shift often

1. 사용자 확보 관련 지표

  • 최초 다운로드 수: 9,882회 (저번달 대비 40% 증가)
  • 다운로드 전환율: 50.3%으로 유지 중 (일반적으로 10~30%로, 높은 편)
  • 다운로드 경로:
    • 앱 추천 방문: 53 -> 159 ('Today' 탭, '앱' 탭, 또는 특정 카테고리나 추천 목록에 노출)
  • 다운로드 대비 삭제 수:  715/9,882(7%)
    • 일반적으로 다운로드 대비 삭제 비율이 5% 이하이면 좋은 편

삭제 추이가 다운로드 추이와는 다른 걸 보니, 다운로드 받아보자마자 삭제하기보다는 꽤 써보다가 삭제하는 경우가 많은 듯.

 

가설은... 막상 깔아보니 앞으로 안 쓸 것 같아서?

 

33%는 삭제했다가 재다운로드를 받는다... 당일에 재다운로드를 받는 경우가 많음.

 가설은....
1) 다른 유사 앱과 비교해보니 제일 낫다고 판단해서
2) 일시적인 불편을 느껴서 삭제했다가 다시 깔아봄

 

2. 사용자 참여 및 유지 관련 지표

  • DAU/MAU (Daily/Monthly Active Users): 150/2632(5.7%) -> 217/4063(5.3%)
    • 일반적으로 20% 정도면 사용자 참여도가 높다고 판단. 큰 변동 없음
  • 세션 관련 데이터는 낮은 옵트인 비율(37%)로 인해 정확도 떨어짐

 

3. 업데이트 이후에 살펴볼 지표

  • 유료 이용자 전환율: 광고제거권 / 후원 이용자 수, 금액
  • 이용 행태 분석(Mixpanel):
    • 기능별 사용률
    • 주행 형태 (길이, 빈도)
  • v2 신기능 기획을 위해서는 딥한 유저 인터뷰가 필요할듯

+ Recent posts